Vintage Story · differential testing

StratumParity

The same gameplay scenarios run against a vanilla server and a Stratum server; outcomes must line up. History below is appended by CI on every main-branch run.

Where each lane stands

The most recent run of each lane, what it tested, and, when the verdict is a divergence, which scenarios disagreed and what they reported.

Builds

Every Stratum build the suite has tested: pinned stable releases from the parity lane, and pre-releases from the daily indev scout (non-gating, kept out of the trend charts). Verdict is the build's most recent run; the CI link opens it.

BuildChannelLatest verdictRunsScenarios v · sLast testedCI

Run verdicts

One tile per recorded run on the pinned lane: ✓ parity holds, ✗ outcome divergence. Click opens the CI run.

Total suite duration

Wall time of the full suite per flavor, across runs. Seconds.

vanilla stratum

Per-scenario duration

Pick a scenario to follow its duration on both flavors across runs. Seconds.

vanilla stratum

Latest run

ScenarioVanillasStratumsΔ s

Δ duration is a performance signal only for scenarios whose flow is identical on both flavors. Probe scenarios proving an absence on Stratum use fixed observation windows and expectedly run longer there.